![]() No part of this site may be reproduced without permission. Cheats/Hints/Walkthroughs for SimCity 2000. Registered trademarks and tradenames are property of their respective owners. Released by Maxis in 1993, SimCity 2000 (SC2K) is a city-building/simulation computer. SimCity 2000 was Maxis at the top of their game, before The Sims sent them stratospheric. More, actually, because Maxis had released a number of successful Sim games before SimCity 2000 (off the top of my head: Sim Ant, Sim Earth, Sim Life, Sim Farm, and of course SimCity). SimCity 2000 is pre- Sims era Maxis, but it sees them break new group for a second time. ![]() The in-game detail – in terms of variables to play around with – is so much more complex than before. SimCity 2000‘s isometric graphics are beautiful and iconic. The same basic play tenets are there – build a city make your residents happy expand and enhance do your best to clean up after natural disasters… The presentation, though, is so much more detailed than before. The designers of SimCity 2000 were obviously Mac fans who did everything they could to bring the (then) familiar Macintosh display style to the early PC. Ironically, a Windows version of SimCity 2000 followed soon after.Īlthough SimCity 2000 is only the second SimCity game, it is quite a leap from the original game. The game was one of the first to use “SVGA” high resolution (640×840) graphics on a PC and even used its own version of the Mac WIMP environment in a PC game. Useful if a given graph line's changes are hard to see due to the autoscaling.The very first version of SimCity 2000 was released for Apple Macintosh by Maxis in 1993, followed soon after by a PC MS-DOS version. Spawns several gas clouds which float around the city and cause buildings to be abandoned.Ĭan reset graph drawing parameters if thrown out of wack during game. Triggers the chemical spill disaster used in the Chicago scenario. It's a larger flood than normal, unsurprisingly, but still small compared to the hurricane disaster. Triggers the flood used in the Davenport scenario. Spawns several groups of rioters in the city at once, as opposed to the normal riot disaster option which only spawns one. Triggers the lawyer riot disaster used in the Washington DC scenario. 3 uses of the command will result in a 10x10 sized square of fire). If used repeatedly before the fires spread, will enlarge the area of the fire square by 1 tile on all sides (e.g. Places an 8x8 in the city, near the "center of development". Triggers the firestorm disaster used in the Oakland scenario. The terrain in a location raises somewhat randomly, forming a mountain, while fires and gas clouds are spawned in the vicinity. ![]() Triggers the volcano disaster used in the Portland scenario. When triggered from the menu, the disaster will occur in the vicinity of the most recently constructed microwave power plant. Only works if the city has a microwave power plant. Triggers the "oops" microwave beam disaster. When triggered from the menu, the disaster will occur on the most recently constructed nuclear power plant. Only works if the city has a nuclear power plant. The gift option above already does what this options claims to. This also unlocks all of the buildings and transit options that have yet to be invented. This will not be reflected until the next game month or you make changes that cost money (such as creating new zones).Īdds all of the buildings unlocked by population to the rewards button. Opens a dialog showing the official release version, internal version, and compile time and date for the game.Īdds $500,000 to the city's treasury. ![]()
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